Right from the get-go, my singular attack button could actually be used for a number of different attack moves, all done by simply varying my button presses in different rhythms – pausing between strikes, holding, to then release and press again – it all weaved different types of attacks into my combos that would suit the situation, whether they were massive sweeping attacks to hit multiple foes, or slower more impactful blows to really nail a particular nasty bastard. On one hand, I discovered that the game does not hint at any progression until it’s all handed to you – on the other, I found that the same rhythmic nature of the attack/dodge combo was also present at a deeper level. Initially, I found myself bored with the same three-hit combo, and turned to the game’s progression to reveal when I might unlock new exciting death-dealing fun. The game starts with a single attack button – just the one spammable sucker – with your second attack button becoming available once you have progressed the story a particular amount. The actual combat itself, though fleshed out with its focus on rhythm, could easily be mistaken for simplistic. There is a level of ‘git dud-edness’ required. I instead found myself often crumpled in a heap with a big red hand mark on my enthusiastic bottom – Darksiders III is a different beast entirely. Dodging was for suckers, surely, and the game handed me healing items right off the bat that would regenerate when I killed the odd baddy. After playing the raw powerhouse that is the horseman War from Darksiders, and the relentless striker that is Death from Darksiders II, I felt cocksure that I could face tank the odd hit while I twirled like a blender with Fury’s signature bladed whip. The game punishes you for being a brainless spamming idiot (which unfortunately I am) – so my first death probably came within the first five minutes of the game. The movement is the same straightforward combat fare, although now the focus is very heavily on the lithe agility that Fury possesses. Stepping into the ferocious frame of the game’s femme fatale, Fury, quickly revealed to me that this game feels quintessentially like a Darksiders game.
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