Unless you have applied the material regularly since you took the courses, this is unlikely. It is also assumed that upon entering dental school you will have a ready command of the basic sciences. Although course work older than 5 years is still eligible to be submitted as part of the admissions process, it is to your advantage to retake all or part of this course work because the sciences change rapidly and the information you learned may be out of date. It is recommended that an applicant apply within 5 years of taking the science prerequisites. How recent does my prerequisite course work need to be? Therefore, you must retake any prerequisites in which you originally earned less than a “C -.” We require a grade of a least a “C -” in all prerequisites. What if a grade of less than a “C -” is received in a prerequisite course? ![]() Other recommendations would include physiology, embryology or histology. However, if you choose a non-science major, we recommend that you take additional upper-division science course work beyond the prerequisites.Īny course in biology, related to growth and development such as microbiology and human anatomy, is highly recommended. Choose a course of study that interests you. For more information on accredited schools, visit the US Department of Education's Database of Accredited Postsecondary Institutions and Programs ![]() However, be certain that the college or university is regionally accredited. At the same time, it gives us the opportunity to better evaluate your potential for performance in the dental school curriculum.ĭoes it matter which undergraduate school I attend? This gives you a chance to preview what is in store for you in dental school (i.e., a full course load which cannot be taken part-time). We recommend that applicants carry a full academic load (15-16 credits hours) per semester and suggest taking a minimum of 2-3 science courses each term. Approximately 98 percent of those accepted at UCSF have completed a bachelor’s degree upon matriculation.ĭoes it matter what size academic load I carried in undergraduate school? However you will need to finish all required courses/units specified under admission requirements. Cheap early-out if it's not time to spawn a wave yet.No. or at a coarser frequency if you prefer, since it changes state infrequently. Call this periodically, say once per frame update, NextWaveSpawnTime = System.nanoTime() + 1000000000 That might look something like this: // Call this at the start of your level. Instead, what you really want to do is call this function periodically, and each time check if it's time to spawn a new wave, rather than hold the CPU hostage until it's time. So, don't put a wait loop inside your game loop. i is still less than 3, so we're stil not allowing the CPU to move on yet! Back to step 3 we go, and burn another second doing nothing. We hit the end of the while loop and check the condition again. You've effectively stalled your game here.įinally, an eternity of wasted CPU time later, we've managed to burn a second of time and our inner if condition finally passes. This is called a " busy-wait" or "spinning" - the processor is kept busy checking the clock then looping then re-checking the clock, so it's never allowed to exit this loop, return from this function, update the rest of your game state, process player input, or draw a frame. We keep doing this BILLIONS of times, because we do so little work inside the loop each time, nanoTime isn't much bigger each time we loop around. ![]() ![]() i is still less than 3, so we re-enter the loop and go back to step 3. We hit the end of the while loop, and check the condition again. We check if the current time is 1 second later than begin time yet, but of course it isn't! We've barely executed two instructions since begin time. We check the while loop's condition, and i is indeed less than 3, so we enter the loop. Let's walk through this code, pretending that nanoTime = 0 at the start for simplicity.
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